Technological Gear This catchall category includes a wide range of devices, from relatively minor gizmos like zipsticks to technological wonders like clonepods.Religious Items, Toys & Games This page includes all sorts of things like channel foci, altars, clerical items, as well as entertainment items like decks of cards, puzzles, and other games.Locks, Keys, Tools & Kits This page includes all sorts of items used to bind prisoners, or to open locks (like keys) as well as all sorts of miscelleneous tools and tool kits.Hirelings, Servants & Services This page includes all types of hirelings, servants and services like spellcasting or messenger service. In D&D 5E, if a PC is unable to regain hit points due to a spell or ability (Chill Touch/ Chaos Phage) and is brought to 0 HP, would a heal spell at least.Furniture, Trade Goods & Vehicles This page includes items to decorate a keep with including statues, tapestries, tables, chairs, and other similar items.Clothing & Containers This page includes all sorts of articles of clothing as well as bags, boxes and other containers (including magic containers).Books, Paper, & Writing Supplies This page includes all sorts of inks, quills, books, papers, parchments and various items related to writing. Animals & Animal Gear This page includes all manner of live animals used as pets, mounts or attack animals.Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit. To attune to this item, you must hold it against your forearm for the entire attunement period. The pack also has 50 feet of hempen rope strapped to the side of it. Weapon (any one-handed melee weapon), common (requires attunement by a warforged) An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. The pack also has 50 feet of hempen rope strapped to the side of it. Alchemical Creations This page includes all sorts of items which require a Craft (alchemy) check to create. Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin.Adventuring Gear: This page includes all sorts of foods, beverages, hunting, camping, fishing, and survival gear as well as light sources like torches and lanterns.Beyond armor and weapons, a character can carry a whole variety of gear, from rations (to sustain him on long travels), to rope (which is useful in countless circumstances).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |